What is this project about?

The fault with navigation aids of today

Research has shown that we are getting worse at navigating when using tools like Google Maps. One major reason for this is that we do not pay enough attention to the environment. Instead we are looking at our dot on a small screen and follows that. We do not interact with our surroundings.
There is also a hype on indoor navigation. But the solutions today uses the same interface as outdoor-services. This will leave us with the same problem.

The solution?

In this project we will develop a indoor navigation app where the users are presented with a set of icons that will guide them between checkpoints to their goal. This will force interaction with the surroundings in a easy way

A picture of the data-collection to map a building

How does it work?

The app will run on an Android device and present icons for the user to follow. Each icon represents a place or a thing in the real world that the user has to pass to find his or her destination. To accomplish this we are using IndoorAtlas to map up a building. IndoorAtlas uses radio waves, magnetic fields, acoustic signals and other sensory information collected by a smartphone device to finger print positions indoors. By using these fingerprints we later can determine the position of the user.
We also uses Proximi.io:s services for adding Geofences. Geofences is basically an area on a map that we have marked out that, when entered, triggers an event in our app and changes the icon on display.

Who develops it?

Arvid Horned

View the code and read the thesis